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    人与场景交互运动生成方法综述

    A Survey of human-scene interactive motion generation

    • 摘要: 人与场景交互运动生成任务涉及计算机视觉、计算机图形学和机器人控制学等多个领域.该任务旨在利用深度学习算法从大量交互运动数据中建模并学习人与场景的交互运动关系,生成人与室内场景或其中物体的各种交互运动,包括避障漫游、人椅交互和物体抓取等.相比于传统物理仿真方法,基于数据驱动的交互运动生成方法摆脱了对物理仿真引擎的依赖,具有更高的计算效率和更强的泛化能力,在游戏设计、影视制作和人机交互等领域具有广泛的应用前景.然而,当前对人与场景交互运动生成技术的研究尚未形成系统性归纳,本研究系统梳理与阐述当前人体与场景交互运动生成技术的核心进展.首先阐释三维人体与场景的数据表示方法;在此基础上系统地归纳不同交互任务类型及技术挑战,详述相关基准数据集的核心特征及评估指标体系;最后总结现有技术路线的局限性并分析未来研究的突破方向与潜在发展路径.

       

      Abstract: The task of generating human-scene interaction involves multiple fields such as computer vision, computer graphics, and robot control. This aims to utilize deep learning algorithms to model and learn the interaction relationships between humans and scenes from a large amount of interaction motion data, generating various interaction motions of humans with indoor scenes or objects within them, including obstacle avoidance navigation, human-chair interaction, and object grasping, etc. Compared to traditional physics-based simulation methods, data-driven interaction motion generation break away from the dependence on physical simulation engines, possessing higher computational efficiency and stronger generalization capabilities. These methods have broad application prospects in fields such as game design, film production, and human-computer interaction. However, current research on human-scene interaction motion generation technology has not yet formed a systematic summary. This work systematically organizes and elucidates the core advancements in current human-scene interaction motion generation technologies. Firstly, it explains the data representation methods for 3D humans and scenes; based on this, it systematically summarizes different types of interaction tasks and their technical challenges, detailing the core features of relevant benchmark datasets and the evaluation metric systems; finally, it summarizes the limitations of current technical routes and analyzes the breakthrough directions and potential development paths for future research.

       

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