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    面向战略决策的大规模群体行为视景仿真研究

    The Scene Simulation of Crowd Behaviors Oriented to Strategic Decision-Making

    • 摘要: 根据面向战略决策的大规模群体行为视景仿真具有“海量“运算和图形渲染处理的特点,构建了该类型仿真的总计技术方案并详细论述了三维虚拟人的制作与其动作行为的生成过程.在此基础上给出了如何应用Geofusion平台在描绘群体行为的整体效果和如何用OpenGVS平台来渲染出逼真的三维视景.这样不仅可以使战略决策人员能更清楚地了解战争行动可能会给社会群体带来什么样的影响,而且可以掌握其影响的程度,这将对提高战略决策的合理性与准确性具有重要的现实意义.

       

      Abstract: The scene simulation of crowd behavior for strategic decision-making need to process large-scale data calculation and graph rendering. So, it is difficult to perform this simulation with a personal computer. In this paper, firstly, the collectivity technical project of this kind simulation is constructed. Secondly, the design of how to create the three-dimension virtual persons model is discussed. Then, how to catch the persons behaviors and the bodys actions is described detailedly and the database of persons behaviors and the bodys actions is created. Subsequently, the methods of how to describe the whole scene effect of crowd behavior simulation with the platform of Geofusion and how to render the living scene effect of crowd behavior simulation with OpenGVS are fully and accurately proposed. Finally, applying the proposed crowd behavior simulation method, the scene simulation of crowd behaviors acquires favorable effect. This makes the strategic decision-maker more clearly understand the war actions influence on crowd of community and know the degree of influence which the war brings on. It can supply the technique and information for strategic decision-maker. So this paper has important significance for improving the rationality and veracity of strategic decision-making.

       

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