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    分区动态地形的一种时序模型

    A Time Serial Model for Divisional Dynamic Terrain

    • 摘要: 在分布式虚拟环境中,地形因实体作用发生变化.为了使各仿真节点的地形数据保持一致,需要对各节点变化的数据时序化.根据地形局部变化特点,构造了多分区动态地形的时序模型.模型把子区域地形几何数据定义为单纯复合形集,按地形变化时间顺序和空间关系组织成一个偏序集.模型支持地形变化数据动态添加,指定时刻的地形提取.实验表明,基于DAG表示的地形抽取算法利用变化数据间的空间关系提高了计算性能.

       

      Abstract: In distributed virtual environment ,terrain can be changed as a result of the interaction between the entity and the terrain. To maintain consistency and reliability of the simulation it is required to serialize and arbitrate terrain changes. A time serial model for divisional dynamic terrain is built according to terrain local modifications. The model is based on a collection of a divisional terrain data defined as simplicial complexes arranged into a partially ordered set by time and space. Features of the model are to provide an insertion of terrain modification and an extraction of terrain at a particular moment. Experimental results on real terrain data show that the algorithm based on one DAG improves the computing performance of an extraction of terrain.

       

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