滴水涟漪的计算机动画模拟
SIMULATION OF RIPPLES
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摘要: 模拟了近距离观察滴水涟漪的场景 .用有限体积法求解二维的浅水波方程 ,在水表面受到扰动后自动产生波纹 .为了增加真实感 ,加入了粒子系统 ,但与以往工作不同的是粒子被进一步分类成水滴、水柱、水粒和水泡 .详细讨论了如何利用隐式曲面技术给这些液态物体造型 ,以便逼真地表现出这些液态物体的形状多变性 .Abstract: The close view of water droplets falling into a small pool is simulated in this paper. The method is to solve a fluid dynamic equation and give disturbance to the water surface to generate waves automatically. Then a particle system is added to simulate droplets, water columns, splashing spots and foams. To render these fluid objects, implicit surface modeling is used to make them look more realistic.
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