Abstract:
Many methods dealing with water movements have been proposed in the past two decades, most of them however focus on generating realistic animation and relatively little effort has been spent on simulating hand drawn water series. In this paper, a model capable of generating cartoon water automatically is presented. First, the hand drawn cartoon flowing water series are analysed and the static and dynamic elements associated with them are extracted. Second, use is made of sinusoidal function by perturbing its amplitude, frequency and phase randomly to model flowing water waveforms and animate them along the path specified. Finally, how to generate cartoon water in a 3D scene is described and relevant examples are shown.