Abstract:
The software pattern reuse techniques developed in Ada like style are described.Concept,approach and implementation considerations about pattern reuse are given.Pattern,a collection of a problem and its solution(basically,an architecture or a software frame) is presented as reusable unit in a reuse asset library.The reuse approach to patterns is to take software components as their parameters.The key implementation treatment is to use a preprocessor to generate instances of a pattern template.A proposal of standard composition of reuse assets is also put forward.