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    面向实时感知性能的分布式交互仿真实体迁移技术

    Migrating Entities to Improve Real-Time Performance in Large Scale Distributed Interactive Simulations

    • 摘要: 分布式交互仿真中的实体需要实时感知周围的实体和环境信息 ,当仿真系统中“实体-主机”对应关系固定不变时 ,由于系统内通信关系和可用资源的动态变动 ,往往导致信息传输延迟超过QoS要求 首先提出了实体对环境的实时感知性能的评价指标 ,通过分析信息传输延迟的组成 ,得出了利用实体迁移以提高实体实时感知性能的方法 深入研究了此时实体迁移请求的提出、不同迁移请求的协调和迁移请求的处理等问题 ,并在HLA/RTI下进行了可行性测试

       

      Abstract: Real-time sensing of the environment is important for entities in a simulated world. However, in the case of fixed “simulated entity-host” relationship, entities may frequently fail to receive information needed timely due to the system’s dynamic behavior. In this paper, the degree of “non-real-time sense” is first defined. After the analysis of the information transfer latency, entity migration is proposed to improve simulation’s real time performance. Problems concerned, including the discovering of entities to be migrated, the coordinating of different migrating requests, and the performing of migrating, are all studied in detail. The experiment under HLA/*RTI validates the study.

       

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