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    三维虚拟人皮肤变形技术分类及方法研究

    A Survey of Virtual Human Skin Deformation

    • 摘要: 在虚拟人合成研究领域,皮肤变形一直是一个重要和活跃的研究方向.首先概略介绍三维人 体几何表示方法以及皮肤的表示和几何建模方法,然后针对目前存在的皮肤变形方法,提出 了两重分类方法.首先按照三维人体几何表示方法将皮肤变形分成两大类:表面模型皮肤变 形和多层模型皮肤变形,然后按照皮肤变形机制把表面模型皮肤变形方法分成4个子类.详细 介绍了每类方法的原理和优缺点,最后指出了皮肤变形目前存在的问题并展望了未来的发展 方向.

       

      Abstract: Skin deformation is an important problem in virtual human modeling, and two main goals are realistic and real-time deformation. First, the geometrical models of 3D human body and human skin are presented, and then a novel classification met hod is given. According to the method, the skin deformation is firstly classifie d into two classes named surface-model skin deformation and multi-layered-model skin deformation, and then the most popular surface-model skin deformation is di vided into four sub-classes, namely, rigid deformation, local deformation operat ors, SDD, and interpolation deformation. Each class is described in detail cover ing the merits and shortcomings. Finally, the problems of skin deformation and f uture directions are discussed.

       

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