面向虚拟战场的实时立体声合成
REALIZING A REAL TIME 3D ACOUSTIC ENVIRONMENT FOR VIRTUAL BATTLEFIELD
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摘要: 文中面向虚拟战场给出一套利用多媒体计算机实现实时立体声合成的简化算法.首先解决了单声源的表示、声强衰减及实时立体声化问题,然后提出一种评价混声效果的标准及一个评价声源对整个声音所作贡献的公式,并由此提出一个混声公式,从而解决了多声源环境的实时混声问题.该套算法用于应用系统,取得了较好的效果.Abstract: First, several algorithms are given to represent sound, to deal with the attenuation of sound intensity, and to turn a mono sound into a stereo one. Then, a standard to evaluate the effect of sound mixing is proposed. An algorithm based on this standard is also given to mix sounds at random in real time. These algorithms have been successfully applied in one of the applications to realize a real time 3D acoustic environment for virtual battlefield. The effect is quite good.
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