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    基于等高线非均匀分割的快速山体造型方法

    A QUICK TERRAIN MODELING APPROACH BASED ON NON UNIFORM SUBDIVISION OF CONTOURS

    • 摘要: 文中提出了一种基于等高线上采样点三维信息的地域造型方法.能使等高线做到快速精确输入.此外,还提出了一种有效的植被纹理生成方法.

       

      Abstract: A new terrain modeling approach based on non uniform subdivision of contours is presented in the paper. Contours can be inputted quickly and accurately with this algorithm. An effective plant texture mapping algorithm is also introduced.

       

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