A New Rendering Technology of GPU-Accelerated Radiosity
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Graphical Abstract
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Abstract
A new rendering technology of GPU-accelerated radiosity is presented in this paper. Exploiting parallel computation power of current graphics hardware, the method implements entire classical radiosity solution on GPU without participation of CPU. Using new OpenGL extensions to realize texture traverse, classification and accumulation, the rendering results of hemi-cube method can be used directly on GPU. New Jacobi iteration solution is also proposed based on the matrix and vector representations on GPUs.
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