THE PRIMARY IMPLEMENTATION OF COMPUTER GENERATED FORCES IN DVENET
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Abstract
CGF(computer generated forces) is one of the seven kinds of simulation entities in DVENET. The behavior of CGF entities is controlled by computer program (arithmetic). The goal of developing a CGF system lies in increasing the quantities of entitities and improving the complexity and facticity in a virtual battlefield environment. Here introduced is the realization of a part of CGF fighters and CGF tanks low level intelligent behavior in the current version DVENET. The imagination on a more perfect CGF system in a future project is also discussed.
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